Sunday, July 28, 2013

Sandblast

           After years of trying to get onto a Sandblast team, Chuck the mayor of Chucktown invited me to play with his boys and girls.  I was just stoked to be on a team where I could listen to Chuck talk for an entire weekend.  As a coach of NUT Chuck was the inspirer and emotional leader of the team, so I couldn’t wait to listen to him as a player.
After our first game against a team much less talented than us, Chuck spoke about respecting the opposition.  Usually after poor performances to bad teams, leaders talk about not playing down to the other team.  Talking about not playing down to a team specifically shows that you do not have respect for the other team and it puts you out on the field with a sense of superiority.  When things go wrong under this mentality there is a sense of “come on” or “we should be better than this”.  When Chuck spoke about respecting your opponent, it set a mentality of playing hard and continuing to work through mistakes.  It encourages people to stop looking for easy d’s and just work on playing their matchup.  Offensively it keeps people from playing a lazy game and gets them working again and trying to score by stringing passes together, versus throwing something up to an athlete.
I had another moment with Chuck on Sunday morning.  We were throwing before the game and getting ready to play.  I was doing my patented Kevin Bruns walk to pick up misthrown discs.  Chuck lost patience with how slow I was moving and lifted his hands in the air and told me to pick it up.  Then he immediately ran through my pass to him and when he threw it back he turned and pushed deep for another in cut.  I followed his lead and started moving harder.  I liked the way Chuck encouraged me to work harder without sounding like a nagger or a whiner, he just looked me in the eye and said “Pick it up,” it was clean, quick, and easy for me to follow.
A week before Sandblast Chuck announced that Seth Wiggins would be joining our squad.  I could hardly contain my excitement for the entire week.  When Seth showed up he did not disappoint.  His throwing hand was injured so every throw he made was amazing.  He put up some crazy push passes, and was able to throw capably with his left hand.  He seemed to be having fun with every one of his matchups and every time he threw the ball it seemed like he was having so much fun.
Saturday night Seth went to the party but did not drink.  Sunday morning I could see the fire in his eye and he was out there playing in order to win the game.  I feel that a reason we lost is that people on our team kept getting in Seth’s way, when he demands the disc you need to find a way to get him the ball.  On universe point Seth was wide open and the team pushed an invert to someone else.  It frustrates me that people wouldn’t just ride the horse to a victory.
The main highlight of Seth was a give and go push pass, where he caught a swing, pushed it right back and thundered up the line.  Seth also taught me the magic of the upside down backhand pull.  The pull rises and drops straight down where it sticks, if you can aim it you can get it to land anywhere without worrying about where it will roll or bounce.  Another benefit is that it is very difficult to catch, it comes down as a blade with the opposite spin that people are used to.  I screwed around with it recently and found that I can pull it about 45 yards, so in small games of 3v3 or beach ultimate it can be used very effectively. 


Monday, July 1, 2013

Marking Frustrations

Warm Ups:
            Warm up drills are the time to warm up.  I don’t understand why anyone would go for a point block during a throwing warm up drill.  Throwers need a few reps to just reach out and hit their release points, they need to see moving targets, and they need to ease into stepping quickly and explosively.  While someone is going through that process, trying to get a point block on them is incredibly dense.  You’re making your throwers turtle before the first game even starts.  If the drill is throwing to an upline coming from the breakside to the forceside, no one should have to break the mark to get that throw off.  No marker is ever going to stand right where you are trying to throw in a game.
            The argument is that you want to push your teammates and to grind and make each other better.  First of all, it’s still just a warm up so chill out.  Second, if you are going to try and push your teammate at least react to what he is doing.  If the thrower is holding a backhand grip and is squared up to throw the around, why are you just sitting in the way of the upline?  In a game I am just not going to throw the upline and I will throw it across the field.

Breakmark drills to Games:
            I don’t feel that the skills I have in breakmark games translate to the field.  As a marker I know my guy has to throw it breakside.  I am not worried about him throwing it forceside, throwing a huck or throwing and going.  Without these things to worry about I am just focused in on staying invert then getting around.  In drills I feel I can get footblocks often and am disciplined with the shuffle to no around, because I am anticipating that the shuffle is coming.  In a game I am not able to anticpate anything.  I am slow to shuffle on the around because I don’t have an internal clock saying time to shuffle, and I don’t even strike on inverts because I am just trying to not bite on anything and end up not pursuing enough.

180 degrees:
            No one can cut off 180 degrees of the field.  People should be very happy if they can take away a 60 degree V shape behind them.  Zubair told me he just shades heavy to the no around and trusts his downfield guys to help on the inverts.  I like this.  I think the around is so much more dangerous because it is to more and gets further to the wideside.  The invert is quick and doesn’t gain as many yards to the wideside.

            Cutting of break continues is really hard.  You have to commit to cutting off that around throw.  As an offensive player catching a swing, faking the backhand continue and then throwing the invert continue is extremely tempting but the window is closing while you are throwing.  So as a marker I think it is fine to over pursue these arounds because if the thrower burns you on that invert then you’ve given up a low percentage shot.

Monday, June 3, 2013

College Natties Notes

Pittsburgh:

            Pitts warm ups were timed to the minute.  They went from one drill to another with set times for grabbing water.  Everything they did was businesslike and focused.  When they did breakmark drills or drills where the team could be split up, they divided themselves into Oline and Dline.  My initial feeling was that they wanted the drills to be geared towards talent levels of guys.  For example what is the point of your best thrower getting marked by a poor marker?  I shared this thought with Zubair who mentioned he felt that a big part of getting the disc to the breakside was having cutters who knew that their throwers could get it to them.  This is a great point, so by having guys who play together run a drill of breakmark together, then you can get a feel for where your thrower wants to put a break shot, and as a cutter you can dramatically increase the chances of getting the ball by making a move for that spot.

Pittsburgh had matchups set for everyone on their team.  They had a spreadsheet with their players and the matchups they wanted their guys to mark up on.  During their warm up they found time to stand at midfield and stare at the other team so they could identify their matchups and make sure they knew who was who.  This was a great idea because on the line they knew their guys and the coach could talk about the flow of the game instead of worrying about individual tweaks.  It also served as a pretty solid moment of intimidation.


Texas:

            The Texas game pitted me against my old foe, desperation in the face of a more athletic foe.  Illinois got blown apart in the first half, 8-3 because they couldn’t compete athletically with Texas.  The Texas Ultimate Frisbee Friends were getting a lot of easy passes and they were using a ho-stack poach which was totally killing Illinois.
            I asked Austin what he would do when your team is losing the athletic game and he mentioned that you can make it up in different spots, like throws and catches.  I thought this was pretty stupid, because how are you supposed to count on catches when everything is heavily contested, and how can you count on throws when the other teams marks are very quick.
            During Halftime two things happened.  Stupca gave Ryan Smith a stern talking to about sucking it up and finding a way to play with Brad Bolliger, and Walden told the dline to start going for handblocks.  Illinois came out of half with a 7-3.  The biggest difference I think was that the throwers were being pressured way more.  Texas wasn’t getting the easy swings or easy inverts they had in the first half, and even though the cutters were open by the same margins the throws were made more difficult which got Illinois a bunch of possessions.

Colorado v. Oregon:
           
            This was the best game of the tournament.

UCF v. CUT:

            I can’t shake the feeling that CUT looked past UCF in the semifinal.  Nick Stuart was out so that hurt, but Montague is good enough to compete with Mischa which he did not do.  Montague should have been squirreling around in handler sets and using his throws to help his team win, but he kept going downfield with a 6’8’’ D1 athlete on him.  I was pretty disappointed because I expected him to be able to outsmart Mischa.
            JCW, Simon and Jonah didn’t do anything the entire game.  When your top dogs aren’t effective and your team isn’t very deep then you have massive problems.  I do not feel that UCF did anything to interfere with these guys; they were doing it to themselves by being apprehensive.

Wisco:


            Kyle Geppert has the greatest backhand pump fake ever.

Tuesday, May 21, 2013

The Not Captain Captain


Walden:
I think I figured it out
It’s because there is a lack of non captain leadership
Kevin:
Really?
Yea!
For sure
The guys, who should be non captain captains, are being mean and cynical instead
Walden:
Yeah
So in 2010 Kurt was a huge influence
And a very positive and enthusiastic person
And from 04-08, it was a guy named Jake Segil
But in 09 and the past two years Illinois hasn’t really had that person
Kevin:
2011 we had Papi
Who was a positive force
Walden:
Ok, so in 09 and 2012 Illinois didn’t have that guy
Kevin:
Right
So
I think
I should have told Colin to run for captain, and then been that guy
Which is the core reason I regret being captain
Walden:
You think you would have done a better job of being that guy than being a captain?
Kevin:
 Yes
And I think that the value of actually having that guy
Is very important
Walden:
 That’s true
Like Johnny is going to be that guy for the next 3 years
Kevin:
Johnny and hopefully Marty will double team it next year
Walden:
Was there anyone else who could have done it last year?
What about Krieger?
Kevin:
Krieger didn’t have any respect
I guess I didn’t either
So that is a mute point
Walden:
 I mean but I don’t think Krieger wasn’t really trying to be like a positive force
Kevin:
Right
Someone could have explained the situation to him, and it he could have worked on it
Walden:
 That true
But I mean you would have just done it naturally
Kevin:
Yes
But
I knew about the role
When you and I hung out in 2011
We talked a lot about 2008
And I understood the value of Jake's role
Walden:
I had to have brought up Kurt then too?
Kevin:
So, if someone had talked to Krieger in a similar fashion then he would have had it on his radar
Yes
We talked about Kurt a ton
Walden:
Gotcha, I am just saying I think you would have been better suited for the role than Krieger, like you wouldn’t have had to work at it that much, but Krieger would
Kevin:
I agree
Walden:
Actually in 09 we had zubair and mclain
So last year without the positive, enthusiasm, clubhouse guy, people like Adam and brad filled that void with their hate
Kevin:
Yes
Walden:
You think its coincidence that the same year Illinois doesn’t have the guy is the same year we didn’t make it to nationals?
Kevin:
No
I think it is a critical variable
Walden:
Yeah
Does NUT have that guy?
Kevin:
It needs to be someone who is tough
No
They have never had that guy
Walden:
He definitely has to be tough, has to be pretty good, and probably not the best but in the top 10, hard worker and he has to be unwavering as well
Kevin:
Unwavering
Likeable?
Walden:
Unwavering?
Likeable for sure
Kevin:
I agree in unwavering
Walden:
Gotcha
But so the problem with Krieger was that if he would have done it, it would detract from his focus of being as good as he can be, and a lot of people weren’t really fans of Krieger
Kevin:
Yes
Walden:
Ian wasn’t that guy before he became captain?
Kevin:
Hmmm
That could be


            Your relationship with the team changes dramatically when you become a captain.  When you aren’t in a position of power your teammates are eager to talk to you about anything.  You can complain about roster decisions, playtime allocation, certain guys faking injuries and how poorly organized practices are.  Your teammates become your best friends because nothing is off limits to conversation, but as soon as you earn a position of leadership this relationship completely falls apart.  Guys will stop seeking you out to vent about the team and people will suddenly start acting weird anytime a “touchy” situation comes up.  This puts a stress on the relationship between leadership and the team.  The relationship turns into a struggle of “the power v. the plebs.”
            Out of this relationship, leaders among the plebs naturally rise up.  The quality of these leaders is absolutely critical to the quality of the team.  Ideally someone who is likeable, unwavering and positive to step in and keep the team focused on what matters.  He needs to be able to lead by example and by being relentlessly positive in everything he says.  Tone is the most important part of this person’s voice.  If he speaks with a tone of frustration, whining or any kind of negativity then that hurts the team.  If he speaks with a tone of positivity, to encourage or to focus the team then that is extremely positive.
            I remember in 2010 Kurt often said, “You’ve got to work really hard.”  This sentence can easily be said with a negative or destructive tone, but Kurt always managed to show his fire and to get the team really focused by saying this.  I think it was because he was talking to himself as much as he was talking to the team.  (Never say “you guys need to work harder” always phrase is “we need to go harder”).  Kurt was also the one putting in some of the hardest work on the field, he was a relentless dline handler and even during his off games he still threw his body around to make plays and support the team.
            Day to day this person has to be one of the hardest workers at practice, and he needs to lead by example through scrimmages and drills.  If the team isn’t taking a drill seriously, e.g. inside out box, then he can easily step up and start going hard in that drill and start pushing guys to go hard as well.  He can run hard into the box and make his cut sharp, he can lay out for the disc, he can lead his teammates too much on the throws so that they have to lay it, he can call out the guy across from him and get them to make the cut in the middle sharp as well.  He can do so many things without just bitching about how people don’t take the drill seriously; he can take out all his frustration about things not working by working to make them work.
            If there is not a guy who is energetic and positive to fill this position, then the mantle gets taken up by haters and negative players.  They are easily able to fill the team with their hate, and their half hearted efforts through drills.  This mentality percolates through the team very quickly and all the sudden you have a team who thinks everything they do is stupid and pointless.  It’s much easier for a team to get weighed down than it is for them to be picked up and emotionally carried.  

Monday, May 13, 2013

Money Maker


Kevin:  Everyone likes to talk about how they dramatically improved at Ultimate during their rookie season.  “I couldn’t even throw a flick but now I am so much better,” is the anthem of every sophomore talking to the next season’s crop of rookies.  It is extremely easy to get better at something when you are starting from nowhere.  You just play the game and pay attention and things fall into place.  Then people hit their first plateau.  Usually this is where people end up when they are just going through the motions at practice and having a good time there.  The way to break through this plateau is to start working out, thinking about ultimate, and spend time throwing outside of practice.  Any future plateaus become very difficult to escape.
In my own game I have been advised to think about a “Money Maker”.

Walden Nelson: haha thats why you need a money maker
whats your path for making the team going to be?”

and

“Geoff Serednesky:  What do you want to be great at doing?”

This kind of frustrates me because I have always wanted to be a well rounded player and to just be “good at ultimate.”  So I feel that it’s possible I may not understand the idea of a Money Maker, and Walden Nelson has agreed to chat about this.  So the burning question that after two years I still can’t get over, Why can’t “being a good player” be my Money Maker?

Walden:  What do you mean by good player? Wanting to be a good player is very vague.

Kevin:  A player who is capable of making a Nationals qualifying team.

Walden: Ultimate is a team sport, so just being good at everything isn’t good enough to make a Nationals qualifying team. How you relate to your teammates and the team is very important. People who have higher Madden ratings get cut from teams all the time just because they aren’t a good fit or don’t fill a need.

Kevin:  Is it possible this is a misnomer though?  What would happen if a team just selected the highest possible Madden Ratings?  What if they didn’t consider what roles people would had, but just threw lines of seven guys who can ball?

Walden: What would happen if you had a line of 7 Beaus or a line of 7 Cahills or 7 Kurt Gibsons?  

Kevin:  I don’t see the problem with 7 Cahills or 7 Gibsons.  Wouldn’t they just truck everyone?

Walden: The line of Cahills would struggle to huck without real deep threats. The line of Gibsons would have bad team chemistry and wouldn’t play well together because Kurt always wants the disc.  Ultimate isn’t really like the NBA where you just tell your best player to do whatever and everything they want and then fill in afterwards, its a lot more like soccer where people are just better at doing certain things and you build around that. Especially your best players in frisbee, they all have things that they do better and some things that they don’t do well. There’s a reason why Beau doesn’t huck it that often or Cahill doesn’t go deep that often or Doublewide winning Nationals, the year that Kurt didn’t play every O point.

Kevin:  Even though doublewide didn’t play through just Kurt, they ran everything through about 4 guys.  I feel like most teams have a small number (less than 5) that they can run their offense through.  On revolver it is Beau, Robbie and Bart.  They have specialties for sure but isn’t the rest of the team just guys who are good everything?

Walden: My point is that Doublewide won the year where they spread the responsibility out, instead of relying on Kurt and Brodie to do everything. The rest of the team has guys that are good at everything, but their role isn’t to do everything well, its to do a certain job very well. It doesn’t matter that Dalton Smith is bad offensively because Doublewide didn’t need him to contribute on offense, they just need him to get some d’s which he did.

Kevin:  Alright, but aren’t most money makers hereditary?  Or something that came out naturally?  Like A.J. Nelson being really athletic, and Schwenk being really athletic?  Like your money maker is your ability to defend handlers extremely well, isn’t that just quickness you’ve had forever?  Sid’s money maker would be his throws, and he basically woke up with those.  

Walden: If it is hereditary then why isn’t Jon Mckoy the best player ever?   It’s not about your natural gifts or whatever, it’s how you use them. And learning how to maximize it. Just because you’re a freak athlete doesn’t make you a good player. You have to be able to use it on the field.

Kevin:  Doesn’t it follow that you need some kind of natural gift that you can refine?  How would a player with no natural affinity for something find a way to create a money maker?

Walden: Why is Geoff on Machine? Why did Stupca make Machine?

Kevin:  Geoff is 6’5”.  I don’t know about Stupca, it’s possible his natural talent was that he could think coherently and quickly.

Walden: Geoff is 6’5” but he rarely goes deep. So why does his height really matter?

Kevin:  He can get scare people with his moves deep because of his height?  I think a good question is, what did Geoff and Stupca have as their MoneyMakers?  If they built them from scratch then what route did each of them take?

Walden: Alright, then why was Pat so good? He was not a great athlete at all.

Kevin:  He has a very explosive jab step, and he knows how to use that to get people off balance.  So is being good at getting people off balance a possible MoneyMaker?

Walden: What you really mean is that Pat knows how to cut and get open, which is definitely a money maker. Both Stupca and Geoff are extremely intelligent players which is definitely a money maker, they both know how to use space well and know when the opportune time to cut is. Both of them are not great at getting open in isolation but as a continue cutter or a cutter who cuts off of other motion, they know how to set their guy up and get the disc. Also they both are good at abusing poaches which is a good skill to have.

Kevin:  What about Greg Slover and Dan Williams?  Don’t both of them have really good shots at Machine because they are just good at everything?

Walden: Dan Williams has a really good shot at making Machine because he is a tall athletic (probably dline) handler, which has been Machine’s biggest weakness the last two years. So he would fill a huge need for Machine. Slover is an interesting case because he is good at everything, he has a great shot of making Machine, but there is no clear cut spot or role for him because of it. Other people are going to be better equipped to play offense and the same for defense.

Kevin:  So Slover has hurt himself by not having one thing that is “Elite”?  I feel like Slover is a good example of if you put seven Slover’s on the field, they would score a lot.

Walden: Not hurt himself, just its going to be an experiment to find the spot where he can help the team the most. It’s not obvious. If he had better throws or was better at getting open, then bam, we would say he’s an Oline player and if he was better defensively then we would throw him on the dline. Either way he is good enough to play, we just have to figure out the best way he can help the team and the best way to get the most out of him. With 7 Slovers they might score a lot but they will also get scored on a lot.

Kevin:  In High School baseball, usually the pitcher is the best player on the team.  He pitches and he hits the best.  After high school they need to start specializing in order to stay competitive at the next levels.  The problem with this is that those who decide to become hitters become terrible pitchers and those that become pitchers become terrible hitters.  I feel like this isn’t the best model for ultimate because if you are a “thrower” and you don’t have the disc, you need to be able to find ways to get touches, and in ultimate you can never avoid having to play defense.  So how does it make sense to spend the majority of your effort chips on one thing.  Let’s say I wanted to be a thrower.  Does that mean I spend 80% of my time throwing every throw possible?  Then when I get to tryouts people will still be roasting me defensively?

Walden: If you get good enough at throwing, it won’t matter if you’re a defensive sieve. Look at Bob on Machine. Bob filled a dire need for Machine, so Machine worked around his weaknesses. And if you’re a good enough thrower, the team will find you ways to get easy touches, maybe relying more on space throws like Doublewide or the super dumps like Mamabird. Another good example would be Brodie. Doublewide takes him as a tourney only player, and completely revamped their offense around him just because of how good he is at throwing. It didn’t matter that he hogs the disc or clogs or is an extremely lazy defensive player.

Kevin:  Is developing a Money Maker worth throwing a few entire offseasons at?  Let’s say someone works on their athleticism enough to just maintain, and then goes all out on throws?  Or let’s say someone totally neglects throwing and works on purely getting a more explosive step.  Let’s say this works out and they get Elite throws and still struggle defensively, or lets say they become super good at getting open or playing man defense but are just awful at throwing.  Is this the formula for making an Elite team?  Or does the Money Maker need to be developed on top of everything else that is done during an offseason?

Walden: It depends on the teams needs. I keep coming back to Bob, because he is a great offensive player but bad defensively. Him being such a good thrower makes his defense not a problem, especially since Machine needed a centering handler bad. Elite teams will always need people who can play defense, so focusing on being a great defender seems like a great way to get noticed. Look at Dalton Smith. Also Elite teams are pretty confident in their ability to teach certain skills, so figuring out the skillset the Elite team needs and then obtaining it during the offseason seems like the best way to go.

Walden: So do you think roles aren’t an important aspect of ultimate?

Kevin:  It just really bothers me that someone with a higher Madden Rating could lose a roster spot to someone because the “lower rated” player is really really good at doing just one thing. Like in the case of Bob, were his throws really worth giving the team a path to break Machine on every turnover?

Walden: Yes, because his throws and offensive skills increased the chances of Machine scoring more than it increased the chances of the other team breaking Machine. Also there are ways to compensate. I was primarily responsible for switching with Bob if he had a matchup he couldn’t handle and we made it work.

Kevin:  In the case of someone who wants their money maker to be “intelligence/opportunistic/space well”  there is basically no way for you to practice that during an offseason.  So are those kind of people doomed to just not make an elite team until they are 27?  A skill takes 10,000 reps and the only place for them to develop the skill is in season right?

Walden: First, just because you’re intelligent/opportunistic/space well, that can’t be the only thing, you’ll need to be a competent enough thrower so that when you get open, the team wants you to have the disc. 2nd, to work on this skill during the offseason there are a couple of options, just because its the offseason doesn’t mean you can’t play. There are a lot of offseason tourneys, both outdoors and indoors to take part in, also winter leagues/goaltimate/3v3 or whatever. Besides playing, there is a huge library of footage out there that you can watch and take notes on. Find players who are intelligent/opportunistic/space well and try to get inside their head, figure out why they made a cut when they did, or what they saw to make them do it.

Kevin:  So is this a special case or is there no such thing as a single trait that can carry a player?  Like someone who is really good at guarding handlers also needs to be able to...?

Walden: Someone who can guard handlers well doesn’t really matter unless he can do other things. There are better and worse money makers. Someone who can generate d’s will get a spot regardless of his offensive skills. Thats why Hensley made Chain and Machine for so many years, he was great at getting d’s even if he couldn’t throw a forehand and was bad at cutting. Throwing is a similar thing, a great thrower will get a lot of leeway in terms of his weaknesses. Just like if someone is great at getting open, it doesn’t really matter unless he can throw or he knows how to not turn the disc over.

Kevin:  So decision making needs to be a money maker that goes along with having really good throws.  Otherwise Zubair would still be a valuable player to Machine right?  Also how do you quantify someone who is really good at getting d’s?  This could be a lot of things, like wouldn’t it be way more accurate to say this guys money maker is his layouts, his able to stay on someone’s hip or his ability to poach super effectively?  Hensley had a few of these characteristics that he was able to put together in order to get d’s.  Not only would he stay close to very athletic cutters, but he could finish the play by hitting the B button.

Walden:  Old Machine players still talk about how Hensley got over 10 d’s on the first day of Nationals one year. And he was covering the other teams best player regardless of if it was a handler or not. If you want to break it down, sure, you could break it down that way, but he made all his attributes add up into a guy who could get d’s on anyone. You can say Neal is good at defense but he is not good at generating d’s. Zubair has really good throws, but they aren’t good enough to make up for his decision making, and he doesn’t have anything else to fall back on. Zubair’s throws are nowhere near as consistent as someone like Bob. And so you couple that with his decision making and you get why he has been cut the past couple years.

Kevin:  Zubair can sky people!

Walden: Haha true, but he did not show that during tryouts. A good example of a money maker would be Gibby. His only chance at making Machine is to show that he can play great handler defense and/or generate d’s. Gibby does not have anything to fall back on. Someone like Slover even if struggled to play defense at tryouts, he could make up for it by showing his offensive skills. So there is still a lot of benefit to being a well-rounded player. Do you think that taking the 27 players with the highest Madden ratings is the right way to build a club team?

Kevin:  I do, but I just had the thought that that is a college mentality.  At Illinois we didn’t really think or stress about what roles everyone would have, we just took the guys who were actually the best at ultimate and we practiced really hard together and got good as a team.  I guess this is different in club because of the higher standard of play but I don’t really see why the two cannot follow similar models.  If Machine stocked their roster with the best players, then there is no 7 man combination that is bad.  Currently however, you could look at the Machine roster and find a line of 7 that would be pretty weak defensively and would be in jeopardy when they turn the disc.

Walden: In club, the talent pool is much larger than in college, so you have much more options. Also you have a lot less time together than in college, so you can’t spend that much time figuring out what everyone is best at. You can do that with a few people, but it’s very important to get people chemistry together as soon as possible. The most successful club teams are the ones that return a majority of their roster year after year. This is an issue in college because you only have 5 years. So no matter what you are losing players year after year. This plays a big deal in thinking about the roster. In club, you pencil guys in for 8 years or whatever and build around them as a piece. You don’t have that luxury in college, you always have to be thinking about replacing people. Also in club, there are alternative options that can still help a player grow. The difference between making the A-team and the B-team in college is big, but in club getting reps on a 2nd tier team can still be an useful thing to help players grow. Also in club, finding combinations that when you add them up are more than the sum of their parts is huge. Finding two people who work so well together that they add up to 3 also is an important factor.

Kevin:  Can people work well together defensively or is this idea exclusive to offense?

Walden: People can work well together defensively for sure. Here is what Lou Burrus had to say about it:”Much of the credit for this should go to John Hammond.  Certainly the most creative defender I ever played with, John would do things that were unexpected and unpredictable.  Usually, this would lead to some sort of broken field mess that Roger Crafts and I would try to clean up by poaching, switching and directing traffic.  It was incredibly effective, but there weren’t clear rules.   In describing it to then rookie Giora Proskuroski I said, “John’s going to do something crazy, Roger’s going to poach, I’m going to try to find the missing guy.  You just cover your man.”  The Friar Tuck of this whole mess was Luke Smith, whose giant white mop would serve as the visual inspiration for the name Clown Tent.”


Kevin:  This reminds me of what Pavan used to say about how he would just know where everyone else is defensively and he would be able to position on his guy based on what he trusted everyone else to be doing.  He also said that set him up to be able to hunt d’s off his guy because he wouldn’t have to decide whether or not to commit to going for it after the throw would go off, he would already know based on his chemistry with the guys.

Walden: Exactly, tryouts are just like a job interview, yes it’s important how qualified you are (how good you are at frisbee) but how you fit with the companies values and how well you get along with coworkers also plays a huge part in the decision making process. Do you still think that club and college rosters should be built using the same logic?

Kevin:  No, at this point I am thoroughly convinced that it is pretty important to have a money maker and to put together teams based on roles is effective.  

Walden: What is your path to making Machine?

Kevin:  I want to follow the Stupca/Geoff route, but I want to be able to do it as a handler.  So I feel like I might have to pave my own route their.  Is it possible for a handler to have a money maker that is opportunistic or spatially intelligent?  I am pretty sure it is, I just have to find it.

Walden: What would being opportunistic/spatially intelligent as a handler look like? As a cutter its clear-cut because of poaching, especially for deep shots and what not. For a handler, poaching is not very rampant. So what do you imagine it being like to be opportunistic/spatially intelligent?

Kevin:  I think it is all about setting your defender up in bad spots, and then cutting.  I think if I follow “normal” cutting patterns, I will never get open consistently because my quickness or ability to change directions well is weak.  If I can walk to a spot that is awkward for my defender to defend then I can take the initial advantage and use my size to maintain that initial advantage.  I think seeing spaces as a thrower is also a trait that no one ever talks about and could be a skill that helps add value to a thrower who might not have superb throws.

Walden: If you can see the spaces but can’t get the disc there, does it matter that you can see the spaces?

Kevin:  What if it’s like seeing the spaces before the spaces are there, so that you have the time to set up the mark to get the throw their?

Walden: If the end results in the throw getting there, then that’s a good skill, but people will just talk about how you have good breaks. Do you think you are on the right track to develop that opportunistic cutting skill? Do you think you are working hard enough on your money maker currently? How are you going to develop that skill?

Kevin:  No I don’t, but I think from here I can map it out to practice more perfectly.  I really hope Joe Ferrari is around a bunch with Machine B this summer, because I am pretty confident he can help me too.

Walden: What does the map look like?

Kevin:  Obviously playing a lot, but while playing I need to use every game to experiment with one positioning idea.  I need to not give up on something because it didn’t work the first time and I have to be willing to tweak things in case they can possibly work even better than before.  I need to constantly think about how other people set up defenders and try to draw inspiration from that so that I don’t run out of ideas.  Lastly, I think that focusing in on little nuances like the “Tim Duncan” article talked about is going to be huge for me.  A lot of people ignore them or skip those things because they lack glam, but I am not above doing dirty work in order to become a valuable player.

Walden: You should also watch videos and take notes. And work on it during 1v1 handler cutting drills.