Wednesday, April 16, 2014

Regions


2:46 PM
Adam: gunna rain this weekend

me: yep
 
its gunna be awesome
2:47 PM
Adam: you know it

me: the epicness is going to be out of control

Adam: whys that?
2:48 PM
me: its the perfect setting
2:49 PM
Adam: rain?

me: yea
 
its going to be awesome
 
like
 
if we were to make a movie
 
it wud just be a montage of epic images
 
with the rain falling
2:50 PM
duel of the fates in the background

Adam: itd be like thunder storms with lightning would be the perfect setting
 
basically the end of the world

me: yea
 
exactly
 
thats what i want
 
just insane rain
 
and mud
 
and blood
 
and death
2:51 PM
Adam: yeah
 
thatd be great

me: http://www.youtube.com/watch?v=WuHImVS1u7A
 
im just going to listen to this
 
in my head
2:54 PM
Adam: yeah thats pretty accurate

me: i want locusts to descend upon the field
 
and angels to be battling demons in the sky
2:55 PM
Adam: seems likely
2:56 PM
me: dont shoot down my dreams
2:57 PM
Adam: im trying to find an accurate picture
3:02 PM
me: http://i.telegraph.co.uk/multimedia/archive/01725/thunderstorm-cloud_1725579i.jpg
 
thats what i want the warmup to feel like

Adam: lol

me: everyone knows the storm is coming
 
all you can do is prepare
3:05 PM
Adam: yuo
3:07 PM
me: http://www.youtube.com/watch?v=5EAzgAx0KHM&feature=related
3:08 PM
u might like that one
5 minutes
3:13 PM
Adam: maybe ill throw something together
3:14 PM
me: http://i293.photobucket.com/albums/mm79/God_of_Thunder_09/Epic/1222332767080.jpg
 
thats going down above the field

Adam: kinda like that
3:16 PM
me: o my
 
im getting lost in the internet
 
its too big

Adam: haha
3:17 PM
me: http://www.metacafe.com/watch/224588/naruto_vs_sasuke_the_ultimate_fight/
3:18 PM

Friday, February 28, 2014

OoT v. MM

“I get excited at the sight of my blood, you're in a fight with a nut
Cause I'mma fight 'til I die or win, biting the dust
It'll just make me angrier, wait, let me remind you of what
Got me this far, picture me quitting, now draw a circle around it and put a line through it, slut
It's survival of what?”

The Legend of Zelda: Ocarina of Time (OOT) is a hero’s journey through destiny.  The game opens with a prophecy; the Great Deku tree puts this prophecy into action when he commands the fairy Navi to get the boy.  You are the boy and Navi is your first ally.  You are not chosen coincidentally or randomly, you have been earmarked by a prophecy and the fulfillment of that prophecy starts now. 
After speaking with the Deku Tree you leave your hometown to find the princess.  Before leaving you are approached by your hometown friend, Saria, she gives you her Ocarina, Saria is your second ally.  After finding the princess you are introduced to her care taker, Impa, they become your third and fourth allies.  The care taker sends you up Death Mountain where you befriend the Gorons.  There you make a fifth powerful friend, Darunia.  Darunia sends you to Lake Hylia, where you find a message in a bottle.  This message leads you into the belly of Lord Jabu Jabu, and there you make a sixth ally, Princess Ruto.
At this point you are a young boy marked by destiny to be a hero and surrounded by friends who will fight with you to fulfill your destiny.  Then you grow up.  Suddenly you are the hero of time.  Characters in the game look at you and say “it’s you”, or “are you really here?”  They all recognize you as the hero.  You meet a new friend, Sheikh.  She is there to help you through this quest, and she checks in on you every step of the way.  The amount of people there to fight with and support you increases every day.  Although they aren’t physically there to help you, they have laid plans to aid you in your quest.  They have prepared the next generation to aid you, or left clues to help you navigate this new world.  Every non player character believes in the prophecy and they believe it is your destiny to fulfill it.  They offer you all the help you need to be successful.
Right before the final showdown, it is revealed to you that you possess the Triforce of courage.  Your right to this piece of the Triforce is sealed in a prophecy.  At this point it is clear that you are the one the prophecy spoke about.  There is now nothing that can stop you from fulfilling that destiny, with the help of your friends you have become as powerful as you can be and all that is left is to step into the ring.

It is unavoidable to feel a sense of destiny when entering college ultimate.  When you arrive at a program and start to get to know your classmates it is exciting, it is fun to day dream about what you could do with that group.  With these brothers you could be great.  These guys become your allies; they are the people who are with you throughout the entire quest, the people who check in on you every step of the way. 
Obviously, in ultimate no one is marked by destiny, but this feel that “I will be the one to make a difference on this team” is pervasive.  I strongly believe everyone feels this at some point.  At my first tournament, Western Illinois Classic, I remember looking at three other guys and thinking, these guys are pretty good.  I believed strongly that we would have the potential to be really good.  I thought the four of us could be the future cutters of this team.  I was very wrong.  All three of them would quit during our freshman year, only one of them would return the next year.  Despite them quitting I never stop believing that we were going to be the one.  We were the destined class to bring this team into greatness. 
You believe in this destiny until the fat lady sings.  Her song can either be the sweetest sound, are a gut wrenching tragedy.

Majora’s Mask (MM) is no hero’s journey.  It is a personal journey.  In MM you are wandering through the forest, when a lonely skull kid jumps you.  He curses you, and flees leaving behind one of his fairies, Tatl.  Your connection to the rest of the plot is through Tatl.  You are working to reunite Tatl with the other fairy Tael.  There is no destiny at play here; there are no gods or prophecies pushing this story forward.  You don’t make any powerful allies who will be there working to help you.  The only reason you are sticking around is to get your horse back, and because Tatl has asked you for your help.
One of the first things to do in ClockTown is to become a member of the bombers, they welcome you into their club and announce that you are their brother.  The moment you travel back in time, they don’t recognize you anymore.  This veil, preventing you from becoming truly a part of the world around you, pervades the entirety of the game.  You can pierce this veil for a time, you can become deeply attached to a part of the story and completely immerse yourself in this, but eventually you will need to shift back in time putting yourself again on the outside of this story.
You yourself are not the hero of this journey.  At each stage of the game, you put on a mask which breathes life into the true hero of that arc of the game.  When you don the Goron mask, you become a Goron hero.  When you put on the Zora’s mask, you become a hero of the Zora’s.  You are not this hero, you have not worked hard to develop the skills or the power that this hero wields, and you are simply giving your life and some guidance to them so that they may complete their own work.  If you play the game correctly you aren’t even the one to bring down Majora, you bring to life the Fierce Deity and take on Majora Spirit v. Spirit.
The true beauty of MM lies in the tangential stories.  Every character in ClockTown has a story.  As you float through time you are given the opportunity to hear and experience the story of everyone.  You can have a profound impact on their life and you can help them in great ways, but due to the nature of the game you are never truly a part of it.  During all of these quests, you spend days helping someone work out a personal issue or battle their inner demons.  At the end of these quests, you slide back to a time where all that you have done for them has not happened.

As a coach of ultimate, I rarely feel the call of destiny.  I see a team of guys going through their own personal journeys.  I feel a great desire to help them along these journeys, but I am not a part of this journey.  I am not on the field with them, I am not in the weight room with them or living in the house with them.  I spend 6 hours a week with them; they spend 80 hours a week together.
They are the heroes that must take the field, and battle their own battles.  I can breathe a little life into them, I can help them be prepared for those battles but ultimately it is they who step into the dungeon and defeat the evil. 
You can pierce the veil that separates you from them you can develop a close relationship with your team and you can be there for them as much as you can, but you cannot go into battle with them.  You cannot bleed with them on the field, and experience the immense joy and pain that comes from going to war with your teammates.  (When coaching I feel relieved after a big win, when playing I am all hopped up on mountain dew).  This bond that they are able to forge shifts you back again, puts you in your place out of the focus of the story.  The story is not about you, and never will be about you.  All I can do is believe in them even when they don’t believe in themselves, and that makes it beautiful.


                I like Majora’s Mask a lot more than I like Ocarina of Time.

Monday, February 24, 2014

Off Hand Backhand

“Everybody knows that you're just an assholeEverywhere that you go, people wanna go "Oh, everyone knows"Everybody knows, so don't pretend to be niceThere's no place you can hide, you are just an asshole, everyone knows


The Lefty Backhand should be a fundamental.

a.       I should be able to dump the Frisbee with both backhands.  This way I can box out my mark better and make it a cleaner handoff. 

b.      I should be able to throw an upline lefty.  I can throw it softer and allow my handler to run onto it.  I can protect my upline throw better by having my arm between the mark and the disc.

c.       I should be able to throw hardest/toughest with the lefty.  I can float it better, which means I can throw it earlier.
               
d.      I should be able to catch an incut and dishy it lefty, so that my handler can get power position off of me.

The left backhand does not need to be a high release.  You can use it often from hip height when playing small ball.  On Dishy’s and handoffs you can use it from hip height, on hardest/toughest you can throw it without worrying about a release point. 

If you want to use it as a high release break, you don’t need to put invert on it, although that is technically the right shape.  Putting inverts on a high release lefty is what show offs do.  All you need is to throw it soft and early, and your guy can run onto it.  If you are holding lefty’s back because you are worried about the shape, then you are wasting a lot of opportunities to Joga Bonito. 

Throwing over a badminton net, and doing wrist snaps are the easy ways of getting good at this throw.


Don’t put off hand backhands on a pedestal, it takes about a month to get them game ready.

Tuesday, February 11, 2014

Progression

"Now this shit's about to kick off, this party looks wack
Let's take it back to straight hip-hop and start it from scratch"

I wrote once about the order in which I would teach someone to play ultimate.  The thought experiment was from my perspective as a coach.  I wanted a kid to have utility right away, and to streamline him toward increasing utility.  Here was my list:

Marking
Downfield Defense
Cutting
Catching
Throwing

If a kid can mark then I am willing to let him play a couple points.  If he can mark and defend downfield I want him on most D points.  If he can mark, defend, and cut then he is playing ever d point.  Add catching to the mix and we are pulling him for some o points, and when he learns to throw I want him playing every point.

This progression has guys moving from defense to offense.  Defense is a culture.  Forcing your whole team through the DLine yields a team where everyone values defense.  Defensive teams walk around wearing big boy pants.  They tend to be tough, like handslaps, and not care about the success of their women’s team.

I look at teams like this through the rose colored glasses of Illinois Ultimate history.  2008 was the last Illinois team where everyone could play defense, they were the last Illinois team to make quarterfinals.  The main OLine handler on this Illinois team didn’t have a special forehand, but he could haul it on D and pulverize people up the line.

For a long time I was convinced that you could take your team, shove them all through the DLine, and get the desired culture.  I was mistaking the chicken for the egg.  People are going to be who they are.  An offensive oriented player (one who plays with pace, space, and grace) is not going to learn how to be a fiery, tough, red-blooded American man just because you toss him into the inferno of the DLine.  A defensive player (one who plays to pound, ground, and hound) is not going to learn to dissect the game because you toss him into the deep, dark, cold water of the OLine.  A player is who he is.  Jimmy Wiesbrock is calm and mellow, he wants to find the path of least resistance and take that home.  Adam Wright is a bull dog that is going to do the same thing everytime and expect it to work everytime.  When it doesn’t work for Adam then his solution is to do the same thing again, except harder this time.  Is Wiesbrock’s temperament going to change just because he is playing DLine? Is Adam going to have an epiphany on how to joga bonito?  No, they are not.

As a coach you don’t have the luxury of creating your players into what you want them to be; you are simply charged with molding them into the best they can be.  The statue is already in the stone, it is up to the sculptor to free him.

The USAU coaching clinic endorsed teaching throwing first, because throwing is the nature of the game.  Is throwing the nature of the game for everyone?  Does Matt West want to throw the Frisbee or chase it down?  Does Neal Phelps want to throw the Frisbee or play one on one sports with someone athletic enough to challenge him?  Does Dane Jorgenson want to throw the Frisbee or does he want to jump as high as he can?  I postulate here that the nature of the game is different for everyone.  Developing a money-maker that will get you play time on any team you want, derives itself from your personal view on what Ultimate is.

Which brings me back to Matt “Goose” Pasienski, “people like to work on what they are good at.”  My response today is, “great!”  Let them work on it until they are elite at it.  Send them down the path they want, help them find their way when they get lost and watch them love working on what they are working on.


And hope, always hope that one day they will come looking for more.  When they come, then you can build it.