Monday, November 30, 2015

Dimensions of Variability

“Dimensions of Variability” is a subtopic of Diversity.  The term Diversity is commonly associated with gender, skin color, and cultural norms.  The study of Diversity expands into diversity of thought; this is the space that “Dimensions of Variability” inhabits.  All of these are spectrums, but I will only describe the polar ends.

Individual – Collectivistic:

Individualistic cultures are oriented around the self, independent instead of identifying with a group mentality. They see each other as only loosely linked, and value personal goals above that of the group. Individualistic cultures tend to have a more diverse population, and are characterized with emphasis on personal achievements, and a rational assessment of both the beneficial and detrimental aspects of relationships with others

Collectivists usually focus on community, society, or nation. It is used and has been used as an element in many different and diverse types of government and political, economic and educational philosophies throughout history and all human societies in practice contain elements of both individualism and collectivism.

Consider play A.  He is a terrible defender and a good thrower.  He values his self-worth by how far he can throw a huck.  If he has an individualistic perspective he will continue to exclusively his hucks believing that improving what he wants to improve will ultimately benefit the team as a whole.  If he has a collectivistic perspective he will recognize that playing defense is a base requirement for helping the team be successful and will find ways to improve his defensive ability even if it takes time away from his hucking practice.

Low Context – High Context:

A high context individual is more likely to ask for assistance rather than attempt to work out a solution independently. The high context person may be frustrated by people appearing to not want to develop a relationship or continue to help them on an ongoing basis. The term "hand-holding" might be used to describe high context individuals in an unintentionally derogatory sense.

A lower context individual may be more likely to try to work things out on their own and feel there is a lack of self-service support or information, rather than ask questions and take time to develop the relationships needed to accomplish the things that need to be done.

Imagine teaching a team a zone.  You’re standing in a circle staring at some discs outlining a few scenarios.  Half of your team is like, “let’s just get out there and get some reps,” these are your low context players.  The other half is like “what if the offense is four inches to the left?” or “what if they get past the zone?” and they continue to ask questions all before running a single rep of the defense, these are your high context players.

Task – Relationship:

Task-oriented leaders focus on getting the necessary task, or series of tasks, at hand in order to achieve a goal. These leaders are typically less concerned with the idea of catering to employees, and more concerned with finding the step-by-step solution required to meet specific goals. They will often actively define the work and the roles required, put structures in place, and plan, organize, and monitor progress within the team.

Relationship-oriented leaders are focused on supporting, motivating and developing the people on their teams and the relationships within. This style of leadership encourages good teamwork and collaboration, through fostering positive relationships and good communication. Relationship-oriented leaders prioritize the welfare of everyone in the group, and will place time and effort in meeting the individual needs of everyone involved. This may involve offering incentives like bonuses, providing mediation to deal with workplace or classroom conflicts, having more casual interactions with team members to learn about their strengths and weaknesses, creating a non-competitive and transparent work environment, or just leading in a personable or encouraging manner.

Yngve knocks this one out of the park in a classic of a blogpost: http://yngfu.blogspot.com/2015/11/west-coasteast-coast.html.  He refers to his buckets as East Coast/West Coast, psychologists would call them task/relationship.

Uncertainty Avoidance:

High uncertainty avoidance individuals tend to be more emotional. They try to minimize the occurrence of unknown and unusual circumstances and to proceed with careful changes step by step by planning and by implementing rules, laws and regulations.

Low uncertainty avoidance individuals accept and feel comfortable in unstructured situations or changeable environments and try to have as few rules as possible. People in these cultures tend to be more pragmatic, they are more tolerant of change.

You want to introduce your handler sets so you set up a few people and begin walking through the movements.  Someone interrupts you to ask, “Which way are we going?” or “what is the force?” or “who is on offense?”  These are your high uncertainty avoidance players.  The other half of the team rolls their eyes at these questions and under their breath murmur, “let the demo finish then ask questions”, these are your low uncertainty avoidance players.

Vertical – Horizontal:

Horizontal collectivism stresses collective decision-making among relatively equal individuals, and is thus usually based on decentralization.

Vertical collectivism is based on hierarchical structures of power and on moral and cultural conformity, and is therefore based on centralization.


Every team has about 3 captains and maybe a coach, so the power usually sits within 4 people.  The remaining 15-24 players are the plebeians.  Consider a random plebeian.  Does he try to tell the power what to do?  Does he offer input when it isn’t asked for?  Does he regularly critique the leadership?  These are your horizontal players.  Consider another plebeian.  Does he shut up and do what he is told?  Does he only offer input when asked?  Does he wait until feedback is solicited in order to offer his critiques?  This is your vertical player.

Friday, November 13, 2015

Losses v. Gains




The image above is pulled from behavioral economics.  The idea is that we feel losses twice as much as we feel gains (i.e. the joy I feel from winning $100 is equal to the pain I feel from losing $50).  I have a few quick hits on this:
  • Getting broken feels worse than getting a break feels good
  • As a team piles on breaks, they will get less pumped about each successive break
  • As a team gets blown out, they will care less and less about each successive break

0-0

I am a big fan of breaking a game into smaller pieces.  In college I fell in love with the idea of playing games to 3.  (I continue to use games to 3 as a hindsight tool for reviewing a game that NUT has played, but I never use it in the moment).  When I brought tried bringing the idea to Chicago Club, Zubair told me he likes playing games to 1.  It took a while for this idea to settle in, but today I am all about bringing a 0-0 mentality.

In the book “Thinking, Fast and Slow” by Daniel Kahneman, Kahenman outlines the following pattern: when we are behind or losing we become more risk seeking and when we are ahead or winning we become more risk averse.

This psychological effect is a factor in “comebacks” and “collapses”.  Let’s take it from both vantages:

Winning team:  The winning team builds a lead by playing loose and not being afraid to take shots.  After the lead is built there is a tendency to become risk averse.  They begin taking fewer shots and play tighter.

Losing team:  The losing team is in a hole.  There is a tendency to become risk seeking or to “win it all back right away” by taking some risky shots.  This creates two options, the risks either don’t work and they dig a bigger hole or they do work and they make the comeback.

In both of these scenarios the teams make a material departure from their base state.  They allow the score to affect their state of mind and it pushes them away from who they are as a team.  I hate it when teams get away from who they are.  It’s incredibly irritating to watch a winning to lose a lead because they stop throwing breaks, or watch a losing team just get blown out because they keep throwing terrible hucks, I will admit that watching a team make a comeback by hitting a bunch of hucks in a row is very exciting albeit rate.


A 0-0 mentality combats this and helps a team play in their base state.

Thursday, November 12, 2015

90% Culture / 10% Drills

Yngve is driving Zubair and me home from Kennedy’s bachelor party, obviously we are discussing Frisbee, less intuitively we are discussing program building.  Zubair makes a statement: any team can be good as long as they are doing the right drills.

I have no issues with the face of this argument.  There are an absurd number of teams that are planning their practices the day of practice, or worse during the warmup, or worse yet not planning them at all.  There are teams spending a lot of time running “randy moss” huck drills or just scrimmaging for three hours (cause you know: “chemistry”) and calling it a practice.  Other teams are still splitting up into handlers and cutters in order to practice the sets separately, even more terrifying are the teams who never practice their sets because “Frisbee is too unpredictable and having sets doesn’t fit the sport.” 

Of course these teams can be improved by running better drills.  Drilling the more routine/common throws and catches, defining and drilling sets, and developing drills that target defensive mechanics are all going to make these teams better.  My issue with this perspective is that it undervalues the importance of culture.

Take a team with some older guys who easily fall into negativity or pout or complain about their teammates.  They act this way because this is what they knew as freshmen.  When this team runs a Randy Moss Huck Drill the individuals will get to show off, they will get to demonstrate that they can throw the disc further than anyone else or that they can sky anyone else.  When this same team tries to run an IO box to 100, they will be forced to succeed or fail as a team.  They will confront their own inadequacies.  When “routine” 10 yard passes start getting turfed or dropped and they’re only in the 40s what is going to happen to this team?  Are the older guys going to start to get down on their teammates?  Of course they are!  I can already hear the whiny “come on’s”, the complaints about “so-and-so” keeps dropping the disc, and the “how does a turf like that happen?”

Before you know it the older guys start to question the value of the drill, “this is stupid”, “a waste of time”, “why do we have to sit here all day while a few guys keep ruining it for the rest of us?”  Then the drill fails.  It was obviously the right drill, they struggled mightily with it, but the egos of these older players assigned the blame to the bottom of the roster and wanted onto “advanced topics” and lease the bottom of the roster behind.  This team can barely string together unguarded incuts but theyreturn to scrimmaging for 3 hours because they “really need to develop their chemistry.” 

Tangent:  My favorite irony in all of this is that the same team will go to a tournament, botch a few routine plays, and then in the huddle say something incredibly dense like “it’s throws and catches boys!”  If it’s “throws and catches boys” then why are you spending so little time on “throws and catches”?


Sure this team needs the right drills, but before they can address the issues of technical skill they need to address the framework of their culture.  They need to address their inflated egos with humility, they need to pick up the bottom of their roster with positivity, they need to accept the massive returns that discipline in fundamentals yields on the W/L column, and they need the intensity to work on these things every single day.  If you give them the best drills in the world but they just act like jerks toward one another then what was the point?  Until they can address these issues and become a supportive and encouraging group, then what is you even doing?

Tuesday, November 10, 2015

1.5 Hour Warm-Up

The Background:

NUT graduated almost the entire roster and replaced it with almost all sophomores and freshmen.  We went to WarmUp and got pwned, we went to Midwest Throwdown and lost a game we thought we could win.  We had a bid to Easterns based on the strength of our previous season. 

Easterns was the biggest tournament that NUT had played in a long time.  In the first round we played North Carolinaand got thrashed – it felt like 21-3.  We couldn’t catch, couldn’t throw, and had no idea how to play defense.  There is a moment that will stay with me forever: Sahaj has a wide open Jeremy for a swing, and puts it 50 feet in the air - straight out of bounds.

The Epiphany:

We spent an hour and a half warming up before the North Carolina game! The whole time Yiding and Champe had their headphones in and were listening to music, they never do that and I was freaking out!” – The Toph.

The Lesson:

I needle my class of 2017 a lot.  I call them soft, nervous nellies, easily frightened, and catastrophizers.  I spend a lot of time blaming them for being scared of playing Frisbee.  At some point the leadership (read: I) needs to own that the feelings of the team are impressions of what the leadership is portraying.


Attitude reflects leadership, captain.

Friday, November 6, 2015

Endzone

Endzone Progression:

1.      3v3 endzone
a.       Vary starting position (center/trapside/wideside)
2.      5v5 endzone
a.       Vary starting position (center/trapside/wideside)
b.      Give each team six tries; keep score of the efficiencies
3.      7v7 endzone
a.       Vary starting position (center/trapside/wideside)
b.      Give each team six tries; keep score of the efficiencies
4.      Run into endzone
a.       Throw a leading pass to someone and have the team transition into the endzone
b.      Give each team six tries; keep score of the efficiencies

Thoughts:

I’ll repeat some thoughts from Tuesday.  Conversion in the endzone is key to being a “good” team, and if you want to be good at something you should work on it regularly.  What you have to avoid is going to a tournament and complaining about the inefficiency of your endzone set, given you do not practice your endzone set more than once every other week.

My final practice plan ends up looking like this.  I don’t think there is anything special here.  There is not a lot of time spent on developing complicated strategies.  I heavily favor throwing and conditioning.  I consistently work on marking, 1v1 defense, and the endzone set.

(180 minutes)
Wednesday
Saturday
10 minutes
WarmUp
WarmUp
30-45 minutes
Throwing Progression
Throwing Progression
15-30 minutes
Marking Progression
Alternate Weeks:
Handler Defense
Cutter Defense
50 minutes
Endzone Progression
Team Specific Strategy Work
50 minutes
Scrimmage
Scrimmage
10 minutes
Conditioning
Conditioning


Thursday, November 5, 2015

Downfield Defense

Downfield Defense:

1.       20 yard sprint
a.       Offense runs 20 yards as fast as they can
b.       Defense shadows
2.       10 yard down and back
a.       Offense runs a 10 yard down and back as fast as they can
b.       Defense shadows
3.       1v1 Shadow Box
a.       10x10 yard box
b.       Offense is cutting back and forth between two diagonal cones
c.        Defense picks a force and tries to keep the offense in front of them
                                                               i.      Offense wins by getting on the defense’s back or by blowing past them to the cone
4.       Box of Death
a.       20x5 yard box
b.       Offense makes vertical moves inside the box
                                                               i.      Wins by getting to a deep cone or catching an under pass
5.       1v1 Cutting
a.       No rules
6.       2v2 Cutting
a.       No rules
7.       4v4 Cutting
a.       No rules

How:

The image below shows what I would call the default position for downfield defense.  Red star has the disc and he is trying to score up the page.  The defender on the downfield cutter is on his man’s back shoulder and is actively trying to see both his man and the disc.



1.       As a downfield defender we want to see both the disc and our man as much as possible
a.       It is easiest to make a play on the disc if you can see it come out of the throwers hand
b.       When making a play you have to pick a shoulder to lay out, laying out onto the offense’s back is bologna
2.       Try to shuffle as long as possible, turning your hips to run only when you have to
3.       If we are forcing under or forcing deep we have to use our footwork and our hips to funnel the offense in the direction that we want
a.       If you’re forcing under and your guy makes a hard move under then commit to the move and go hard with him
                                                               i.      Be in a spot where if he stops and turns sharply you are in his path deep and you will know that he is changing directions
b.       If  you’re forcing deep then let him make his move deep.
                                                               i.      Turn your hips and follow him in a way that if he turns to come back he has to go through you.

4.       After the offense makes a move and clears it is time to work hard to regain a strong triangulated position

Wednesday, November 4, 2015

Handler Defense

Handler Defense:

1.      Upline Sprint
a.       Use three cones to outline the path of an upline (call them a-b-c)
b.      Dictate to the offense that they are just going to spring along the path (a-b-c)
c.       Defense is trying to just keep up with them

I am pretty sure this is step one.  A young defender needs to learn how fast he has to move in order to cover an upline.  I have a freshman right now who stands up straight and just lets the offense blow right past them, and then he jogs after them.  He would probably make the A team if he could play handler defense, but at this point he has no appreciation for what he needs to do just to cover the initial strike upline. 

2.      Upline and back
a.       Same three cones
b.      Dictate that the offense is going to just run upline and then cut back (a-b-c-b)
                                                              i.      Cutter doesn’t have to go all the way toward c – just ensure he drives hard toward it
c.       Defense is just trying to get in front of the upline and then trying to get back on the around

After you convince them to cover the uplines you have to convince them to pursue the arounds.

3.      Upline option
a.       Same three cones
b.      Offense is allowed to either run a hard upline (a-b-c) or a hard up and back (a-b-c-b)
                                                              i.      Nothing in between, no stutter steps, no jukes
                                                            ii.      Offense needs to pick which one they’re running before they get into it
c.       Defense has to be reactive to two options

Take them out of the comfort of knowing what’s coming.  This teaches them the perils of overpursuing.

4.      Uplines – no rules
a.       Take the cones and the rules away from the offense
                                                              i.      All juking/stuttering/shimmies are allowed
b.      Defense has to be reactive

Game like reps

Last year alumni weekend the Illinois kids were complaining about a rookie who couldn’t play defense.  Brad whispered to me, “they complain about him, but have they even tried to teach him how to play defense?”  I referenced earlier a freshman that I have this year, NUT has already complained about his ability to play handler defense.  They call him lazy, but we haven’t taught him how to play handler defense yet so who does the blame really fall on?

Coaching Cues:



Reds are on offense.  The star has the disc and is trying to score going up the page, she is being forced forehand.
  1. As a defender she wants to triangulate so that she can see both the disc and her girl.
    1. A major part of this is going to be working to maintain her triangle
    2. The offense can “break” her triangle by getting on her back and forcing her to turn to face guard.
  2. She can set her eyes towards this space so that she can see both the disc and the girl in her peripherals.
  3. This is the “upline” space
    1. It is not the end of the world to get beat here
    2. If as a defender she can stay between her girl and the endzone (the endzone up the page) then she will have effectively “capped” their upline and taken away the power position
    3. Under cutting the upline and trying to lay it out is definitely a risk she wants to take!
    4. Another option and probably the best option is eliminating the dump from being an option by allowing them to go upline, but staying close enough that the thrower never even thinks about throwing it. This forces the offense to go to their next option which lowers their completion percentage drastically.
  4. This is the “around” space
    1. It is important to prioritize “capping” this movement over trying to undercut it for a d
                                                              i.      Compare this to the upline space where I say undercutting is a worthwhile gamble, undercutting here is not worthwhile!  - Just cap the throw
    1. The general rule is she is not allowed to commit to getting a D on around throws until the disc is in the air. When the disc is release she has to make a quick read if she can get the d or not. Most of the time she can’t. If she can’t the focus immediately has to switch to containing/capping the around. She cannot let them continue to throw to the breakside.

The Defender's Back:


Tuesday, November 3, 2015

Marking Progression

What is a mark?:

Before drilling the mechanics of marking a player needs to grasp the big picture of what marking is.  It doesn’t matter if she can do the mechanical pieces of marking if she has no guide on how or why to apply it.



1.      Take four cones and line them up in a square (maybe 20x20 yards – it doesn’t really matter)
2.      Have lines form at red cones
a.       Downfield for the top red cone is the blue cone
b.      Downfield for the bottom red cone is the green cone. 
3.      As a mark you are putting on a “forehand force”
4.      After marking at the top red cone
a.       Run to the green cone and cut to the blue cone
b.      The thrower at the bottom red cone will throw it to you in between the green and blue cones

I like this drill because the marker has a 90 degree window to cover (blue-red-green = 90 degrees).  If the thrower completes any pass at all to the receiver in this space she knows that she’s lost. 

A fun example of marking poorly explained is with Crayon.  Crayon is called Crayon because he “isn’t a marker”.  When we told crayon to force forehand we told him to “not let them throw backhands” so he’d cover the backhand, but let them throw whatever forehands they wanted to the breakside.  During one practice Crayon was guarding me and I just kept throwing uncontested inverts, Adam was livid and Crayon eventually got the picture.  Although Adam solved the issue, as a captain I could have taught it better from the start. 

The mark is not responsible for guarding a “backhand” or a “forehand” he is responsible for a “cone” of space behind him, whether that cone is 60, 90, or 120 degrees is up to the leadership.

Get the Mechanics:

  1. Shadow shuffling
    1. 20 seconds on 40 seconds off
    2. 6 total times
                                                              i.      3 offense
                                                            ii.      3 defense

Take two cones and put them ten yards apart.  One guy is offense and the other is defense, offense shuffles laterally staying within the ten yards and the defense tried to stay with him.

I use the “triangle marking” from rise up.  The foundation of this marking strategy is an ability to move your feet.  Shadow shuffling removes an incentive of lunging or reaching with your hands and forces your guys to move their feet and be reactive.

  1. Figure eight shuffling
    1. 5 laps
    2. 4 laps
    3. 3 laps
    4. 2 laps
    5. 1 lap

Take four cones and make a rectangle 2 feet by 4 feet.  Shuffle the diagonals, step up on the heights, shuffle the diagonal again.

  1. 3 cone triangle drill
    1. 4 single moves
    2. 4 double moves
    3. 4 triple moves

Set up three cones, one showing the base spot, one for the invert spot, and one for the around spot.  Have the throw pivot to either the invert or the around and make the marker shuffle to the cone that covers that space.

  1. 3 man marking
    1. 10 throws per marker

  1. Breakmark drill
    1. 0-1 moves
    2. 0-2 moves
  2. Redemption

Final Thoughts:

If you want your team to actually be good at something you need to do it all the time.  A classic mistake leaders make is doing some marking practice once or twice at practice and then at the tournament when the team’s marks are poor they freak out in a huddle, “we’ve practiced this you know it!”  No they don’t know it; you’ve practiced it twice over the course of 6 weeks.  If you want them to know it then you should practice it once a week or more.

Throwing and conditioning are usually the first two things to be removed from a practice plan, because somehow the team convinces the leadership that they can do those things outside of practice and that practice time should be used to accomplish “more important things.”  Don’t fall for this trap, nothing is more important than throwing and conditioning, make these the last things you pull from your practice plans. 

I posted three throwing progressions yesterday.  Ideally I’d run one of the three throwing progressions at every practice.  Also ideally this marking progression, or some other kind of focused marking work, would be done at least once a week.  I always assume two three hour practices a week because that is what NUT gets in the winter, so far my practice plan looks like this:

(180 minutes)
Wednesday
Saturday
10 minutes
WarmUp
WarmUp
30-45 minutes
Throwing Progression
Throwing Progression
15-30 minutes
Marking Progression
(Coming Wednesday / Thursday)
50 minutes
(Coming Friday)
Team Specific Strategy Work
50 minutes
Scrimmage
Scrimmage
10 minutes
Conditioning
Conditioning