how would you reconcile this with your money
maker post?
- gaga
- gaga
Gaga,
I am going to answer this question in three distinct ways:
Answer 1.
What
is Michael Jordan’s money maker? MJ had
phenomenal ball control, an explosive first step, and elite body control. Jordan’s money maker is his ability to get to
the rack. However, according to Jordan
it was mastering the mid-range jumper that made him a truly elite basketball
player.
How
about LeBron? If LeBron decides to go to
the hole who is going to stop him? After
LeBron’s rookie season he was hitting 29% of his three point attempts, in 2013
he was hitting 40.6% of his three’s.
Why
is Beau Kittredge a nightmare to guard?
Because he can run so super fast and jump so super high. It used to be common knowledge that Beau
couldn’t throw. Then in 2013 Revolver
used him as a handler in their endzone sets and Beau tallied 10 assists next to
his 11 goals.
Why
did Walden make Machine? He is a special
handler defender that can also play great reset offense. What is he doing at Wash Park early in the
morning before a Machine practice? He is
practicing his hucks. What happens when
Waldinho throws a huck in a game?
Machine throws it on slow mo and mobs him afterward, yet he’s probably
thrown over 10,000 practice hucks.
I
think that a money maker is what gets you on the team, on the field, through
steep competition, and through mounting pressure. I think that once you’re on the team or
getting play time it is good to shore up the deficiencies of your game. I think it is important to be working on
bringing something new, while constantly keeping your money maker sharp.
Answer 2.
Take
a new freshman who can’t do anything with the disc. He catches it on the sideline, “Tuttles”
until stall 9, and then rolls a hammer down the back of the mark. He does this a few more times before the end
of practice. You go up to him to tell
him that he needs to work on his throws.
What do you do? Do you tell him
to work on his high/wide/low flick, high/wide/low backhand, hammer, scoober,
offhand lefty, and offhand scoober? Or
do you tell him to work on one throw? I
think this young player needs a single throwing skill to hang his hat on. Walking out in a field and trying to get
better at everything at once is an immensely daunting and unfocused way of
improving.
Here’s
a chart of our boy. I’ve simplified the
universe of throwing down to just 6 throws: Forehand invert, Forehand around,
Forehand huck, Backhand invert, Backhand around, and Backhand huck. Note that this is going to be a madden
ranking, so his best skill, the forehand invert, at 6/99 is quite unimpressive
even though the chart makes it look impressive.
If he decides that the forehand invert will be his money maker he can weight his effort points into this category. In theory it is possible to conceive that we can put 100% of our effort points into a single area, but in practice I don’t see this as realistic. He will get bored of throwing hundreds of forehand inverts. He will naturally play with other throws during the warm-up time of his workout, or take a work-out off to work on a different throw.
Some
time passes and now he is at the chart below:
The
forehand invert is showing great signs of improvement, but the other throws are
also getting better. His backhand and
forehand huck are twice as good as they used to be. Unfortunately this pattern will not be
sustainable. He will begin to approach a
new problem. Below is a rough chart of
effort points v. Madden rating:
The
return on effort points is very high when your madden rating is low enough, but
it becomes incrementally more and more difficult to push further up the madden
scale. So as our boy continues to pour
the bulk of his effort points into the forehand invert his rate of improvement
will slow down, but since his other attributes require less effort points to
improve they will naturally “catch up” to his money maker. I believe he will slowly start to look like
this:
For
the purpose of this illustration let me define the threshold of an elite
moneymaker as breaching a madden rating of 85, and the threshold of being able
to competently play total Frisbee as 60.
Our boy has gotten a money maker, and is near the level of a total Frisbee
player.
Now,
for a purely theoretical exercise let’s compare our boy to a pure money-maker
player and pure “total Frisbee” player:
Looking
through these charts who would you want to be on the field? The pure money-maker has massive deficiencies
in his game, what happens if the other team goes backhand? The pure total-frisbee player has no
deficiencies, but he isn’t really giving the coach a reason to put him in the
game. Our boy has a great invert flick,
it isn’t as good as the money-makers but he lacks the glaring deficiencies of
the money-maker. Our boy isn’t as good
as the total-Frisbee player in 5/6 skills but our boy is so much better at the
6th skill. I think that our
boy has accomplished two things, with the money-maker he has given the coach a reason to put him in and with the “total-frisbee”
he has not given the coach a reason to
bench him.
In
summary this is how I reconcile the two ideas:
I
don’t think there is anything holding you back from getting all your stats to
the Total Frisbee threshold. I also don’t
think there is anything holding you back from getting one of your stats to the
money-maker threshold.
Answer 3.
The
first pokemon game I played was pokemon yellow.
I only used Pikachu. By the time
I got to the final four Pikachu was a pretty powerful level 83. He had an attack called Thunder. Thunder was definitely his money-maker. It was a one hit KO even on non-water
types. The problem with Thunder was that
it had a PP of 10 and the final four had 25 pokemon to take down. (I know what you’re thinking, “Bruns just use
an Elixir in between battles!” That’s
all fine and dandy but I am vehemently opposed to PEDs, except for a brief time
before my senior year of college where I pretty seriously thought about it).
I
needed the quick attack to get through those pesky rock pokemon and I need
thunderbolt to help me conserve my Thunder PP for the champion. Without Pikachu’s fantastic Thunder I would
never have taken down the champion, but without quick attack and thunderbolt I
don’t even get to play the champion.
wanted an answer but didn't expect my own post. sick.
ReplyDeletelove the pokemon analogy, makes a lot of sense. But I like the description of moneymaker as "reason for PT" and total as "reason against riding the bench"
Thanks again for the answer,
Gaga