Hindsight
bias is the
inclination, after an event has occurred, to see the event as having been
predictable, despite little or no objective basis for predicting it.
In
Trevor Noah’s stand-up “African American” he jokes about the perception of
Obama’s campaign before he won – he had no chance against Hillary – and the
perception of Obama’s campaign after he won – his victory was inevtibale.
Seahawks
fans are absolutely convinced that Pete Carroll lost the superbowl by not
giving the ball to Lynch, but the outrage came after the game was over. We all ignore that Seattle had time for a
pass and two runs, that Wilson’s throw was the 109th throw from the
1-yard line in the 2014-2015 season and the first to be picked off, and we
ignore that Marshawn Lynch isn’t anything special inside the 1 yard line. Among 39 running backs with at least 10
carries from the 1-yard line in the past five seasons, Marshawn Lynch ranks
number 30 at 45%.
Before
NUT chose Champe to be captain, there was a lot of discussion about how he
would be a terrible captain. After his
captaincy wrapped it feels obvious that he should’ve been captain the whole
time.
Take
an imaginary game. Its universe point
and AlphaMan23 drops an incut. If
AlphaMan23’s team loses, you can blame him for dropping that pass, or blame the
coach for putting him in on that point, or blame the thrower for
something. Suddenly everyone wants to
change everything. If AlphaMan23’s team
wins, everyone just skirts over the drop and talks about how we were the better
team and would win that game 9 times out of 10.
Suddenly the team doesn’t think working on catching is very important,
because “hey we won the game!” Suddenly
the result has a massive impact on how your team moves forward. This is dangerous territory, if you lose
there is a desire to “fix” things or overhaul the plan, if you win there is no
motivation to “improve”. Hindsight bias
is real, and an emphasis on results allows it to run rampant and distract your
team from what they can control. A process
oriented program is the answer. Keep the
team focused on what they can control, have a short list of what you want to be
good at, build the experience level of the entire roster, have a plan that
steps through the list that you’ve identified as critical, and believe in each
other always until the very end of the age.
What number of negative outcomes do you need to prompt a change to the plan? At some level external things need to motivate your game planning and practice planning. There needs to be balance.
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