https://www.youtube.com/watch?v=b4BoW_eM5yY
Point 1:
Point 1:
Machine
Turnover – 6:30 – Wideside to wideside hammer
Revolver
Break – 8:07 – Middle to Middle huck
Machine
was at their best when the handlers got to the wide sideline and their cutters
were able to cascade down field toward the trap sideline. After the initial cascade Machine’s handlers
are able to get the disc back to the wide side, but at this point their cutters
have “run out” of space to cascade so they need to transition into something
else in order to deal with the smaller space.
Revolver
gets the disc and uses a vert stack.
They are able to maintain tons of space around the disc, their resets
look easy and they have no fear of losing yards. Eventually they get a good matchup going away
(revolver cutter on a machine handler).
Point 2:
Machine
Turnover – 9:50 – Trapside to Middle Huck
Revolver
Break – 10:35 – Middle to Middle dump
Machine
comes out in a side stack and runs a flood.
They struggle to find their cutters and up taking a shot.
Revolver
moves quickly with a vert stack and hits a middle to middle huck that gets
dinked for a score.
Point 3:
Machine
score – 14:10 – Trapside to wideside cross field shot
Machine
sets up with three handlers back, their third offensive look of the game. Machine is very patient on this point. Everyone touches the disc, most people touch
it more than once, and they grind a lot of unders and swings until Bob is able
to create something.
Point 4:
Revolver
score – 15:55 – Trapside to middle huck
Revolver
uses a vert stack. Revolver holds the
center pass for a while as Machine covers the first cut (or 2 it’s hard to see
from the camera angle). Eventually they
find an incut and cascade to the trapside.
The cascade yields power position and Revolver finds a handler striking
deep. This is the second time Revolver
has taken a Machine handler deep.
This
is the first game to three: Revolver 3 –
Machine 1.
Impressions so far:
- Neither team runs a lot of uplines.
- Revolver is hitting the dirt a lot more than Machine is.
- Machine has tried 2 “tough throws” and Revolver has tried zero.
Point 5:
Machine
Score – 17:23 – Middle to Trapside huck
Machine
uses three back again. First easy possession
for Machine, incut from the edge is wide open and the huck continue is wide
open.
Point 6:
Revolver
Score – 19:38 – Middle to Trapside Huck
Revolver
comes out with three back. Machine is
poaching heavily off the handlers. This
is the first time Revolver has to complete a lot of passes. The poach forces them to use the full width
of the field, but they are patient and eventually something opens up.
Point 7:
Machine
Score – 21:10 – Wideside to wideside huck.
Machine
comes out in a vert stack, revolver poaching massively on the center handler;
Matzuka uses this to get an easy pass to the wide side and then bombs it
deep. Machine finishes in the endzone
set.
Point 8:
Revolver
Score – 23:25 – Middle to wideside incut
Revolver
comes out with three back, Machine is poaching the handlers again. At the start of the possession Machine is
switching downfield and Revolver gets two easy incuts to chew up yards. Machine is forcing backhand, but Revolver
shows they are very good at throwing forehand arounds. Revolver has no problem moving laterally,
their “scoring move” starts on the wide side, chisels toward the trapside, and
then cuts back to the wide side.
Point 9:
Machine
score – 25:25 – Wideside to trapside cross field shot
Machine
comes out in a vert stack again. It’s a
very loose vert, at times it feels like Bob is just standing in the middle of
the field while four people cut in circles around him. Machine gets in a jam, but BMW breaks them
out of it by hitting an inside flick to the middle, once centered Revolver
scrambles to reset their defense and Machine takes advantage by advancing the
disc. This is the second time Bob
creates takes a cross field flick.
This
is the end of the second game to three:
Revolver 2 (5) – Machine 3 (4).
Impressions so far:
- Machine is more willing to change up their defense than Revolver. They have tried switching, poaching, and varying the force.
- Both teams are very good at throwing arounds. The only uplines I have seen have come out of flow. Is this because the defenders are better or the offenses are valuing lateral movement more?
Point 10:
Revolver
Turn – 27:15 - Trapside to trapside huck
Machine
Turn – 27:45 – Trapside to trapside huck
Revolver
Score – 25:15 – Middle to trapside huck
Revolver
uses two back again. Machine D gets
their first chance of the game here and completes zero passes as they test Beau
on a jump ball. The backhand force is
interesting because Ashlin botched his, but Cassidy nailed his. Revolver can throw the forehand around and
hit the high release backhand – so the force isn’t doing anything in a “possession”
sense. It has yielded them a turn on a
huck attempt, I guess you have to do something.
Point 11:
Machine
Turn – 32:04 – Trapside to middle around
Revolver
Trun – 33:57 - wideside to wideside huck
Machine
Score- 35:30 – Middle to wideside blade
Machine
uses three back. Revolver puts a three
man cup on the field, probably trying to slow down Machine’s deep game. Machine is able to use low backhand around to
get past the cup, create motion, and keep the stall low, unfortunately they
eventually botch one of these.
Revolver
gets nothing out of their timeout.
Bob
creates for this score.
Point 12:
Revolver
Score – 37:15 – Middle to middle incut
Revolver
comes out with 3 back. Machine is uses a
2-4-1 with a lot of switching in the middle of the field, the front two are
forcing toward the middle of the field. After
a set number of passes Machine switches out of this set, once they are in man
Revolver goes up field quickly, completing another backhand huck.
Point 13:
Machine
Turn – 40:50 – Middle to wideside incut
Revolver
Turn – 42:08 – Trapside to trapside huck
Machine
Score – 42:25 – Trap to trap upline
Machine
comes out with 2 handlers back. The
machine cutters end up behind the disc and the handlers end up downfield, this
creates a snapshot that highlights the difference in skill set between these
two groups. The cutters are able to get
open and create more space with their legs than the handlers were able to
do. The tradeoff being the cutters aren’t
as good at creating with their throws and end up botching a tough shot.
Revolver
was extremely patient with their possession, and then someone got impatient and
took a bad shot.
Machine
fastbreaks and Revolver never recovers.
Point 14:
Revolver
score – 46:.0 – Middle to Middle incut
Revolver
uses a sidestack. Machine has stacked
this DLine trying to get a break.
Machine seems to go straight man here, but with the added athleticism
from the OLine put a lot of pressure on Revolver, but Revolver’s throws get
them through.
This
ends the first half Revolver 8 – Machine 6
Impressions:
- Machine relies on their throwers to do more than Revolver does. Bob and Matzuka throw a lot of scoobers/blades/hammers to move the disc and put scores away, it feels like it is harder for Machine to move the disc than it is for Revolver.
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